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970x90 · 728x90 · 320x50
Map guides
2,493 rounds across 8 maps
Compare side advantage
Side balance, death zones, weapon preference and tactics for every map. The numbers are not guesses: they are measured from <strong>real match demos</strong> collected on the site. When the sample is too small we do not draw a conclusion, and we say so.
Dust II
Balance not significant
CT 51%
T 49%
1,514 rounds
43% to the head
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Mirage
CT favoured
CT 58%
T 42%
452 rounds
38% to the head
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Inferno
Balance not significant
CT 48%
T 52%
246 rounds
43% to the head
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Anubis
Balance not significant
CT 45%
T 55%
64 rounds
38% to the head
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Nuke
Balance not significant
CT 60%
T 40%
62 rounds
38% to the head
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Office
Balance not significant
CT 58%
T 42%
59 rounds
36% to the head
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Ancient
Balance not significant
CT 57%
T 43%
56 rounds
42% to the head
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Train
Balance not significant
CT 48%
T 53%
40 rounds
45% to the head
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Vertigo
Awaiting data
No matches collected on this map yet. The written sections of the guide are still open.
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Overpass
Awaiting data
No matches collected on this map yet. The written sections of the guide are still open.
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Cache
Awaiting data
No matches collected on this map yet. The written sections of the guide are still open.
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Italy
Awaiting data
No matches collected on this map yet. The written sections of the guide are still open.
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Method. The winning side of a round is read from the round-end record in the match demo; there is no guessing or inference. The bar on the card shows the CT and T shares, and the middle line is 50%. "Balance not significant" means the measured deviation stays within the statistical margin of error — the direction becomes discussable after roughly 1000 rounds.