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Side advantage

Measured from match demos
T ← the middle line is 50% → CT · the pale band is the margin of error; if it crosses the middle, no advantage is declared
Mirage 57.5% CT slight

The gap closes in pistol rounds; the advantage may come from economy and half order rather than from the map itself.

Overall 57.5% CT ±4.6 · 452 rounds
Pistol 52.2% CT ±14.4 · 46 rounds
Opening 54.5% CT ±4.6 · 455 rounds
Time ran out 3% Bomb exploded 6% Defused 12% Elimination 80% Mirage guide →
Dust II 50.7% Balanced

The data is not enough to say there is a side advantage here; both sides stay within the margin of error.

Overall 50.7% CT ±2.5 · 1,514 rounds
Pistol 42.7% CT ±7.9 · 150 rounds
Opening 52.7% CT ±2.5 · 1,536 rounds
Time ran out 1% Bomb exploded 5% Defused 11% Elimination 82% Dust II guide →
Inferno 48.0% Balanced

The data is not enough to say there is a side advantage here; both sides stay within the margin of error.

Overall 48.0% CT ±6.2 · 246 rounds
Pistol 38.5% CT ±18.7 · 26 rounds
Opening 50.6% CT ±6.2 · 249 rounds
Time ran out 3% Bomb exploded 7% Defused 9% Elimination 81% Inferno guide →
How are these numbers measured?

The winning side of a round is read from the round-end event in the match demo; there is no guessing or inference. A map needs at least 200 rounds of records to enter the list.

The margin of error is a 95% confidence interval: 1.96 × √(p(1−p)/n). Fifty-three percent sounds like an advantage, but in a sample of 200 rounds the margin is ±7 points and 50% falls inside it — in that case no advantage is declared and it reads "Balanced".

The pistol column measures rounds where the economy is equal, which makes it the purest indicator of the map's structural balance. Its gap from the overall rate helps separate an advantage that comes from the map from one that comes from the economy.

The pool consists of matches from players who linked their accounts. It does not represent professional matches or the whole player base; the skill distribution can affect the result.

Link your account

Link once, automatic afterwards. Every match of yours is collected; real ADR, hit distribution, in-round impact and heat maps open up.

1
Your identity

You never share a password — Steam only tells us who you are.

Sign in with Steam
2
Paste the codes from Steam

Open the match sharing page and put the two codes below.

What does it look like on Steam?
What you will see on Steam

This is an example. Copy both codes from your own screen and paste them into the box above — you do not need to separate them, we find both.

These codes only let us read the list of your matches. They do not allow signing into your account or changing anything. Detailed page →